#pragma once
#include "FileListItem.g.h"
#include <winrt/Windows.UI.Xaml.Controls.h>

namespace winrt::BlankApp1::implementation
{
    struct FileListItem : FileListItemT<FileListItem>
    {
        FileListItem() = default;

        hstring name, type;
        winrt::Windows::UI::Xaml::Controls::Symbol symbol = winrt::Windows::UI::Xaml::Controls::Symbol::Help;

        hstring Name();
        void Name(hstring const& value);
        hstring Type();
        void Type(hstring const& value);
        winrt::Windows::UI::Xaml::Controls::Symbol Symbol();
        void Symbol(winrt::Windows::UI::Xaml::Controls::Symbol const& value);
    };
}
namespace winrt::BlankApp1::factory_implementation
{
    struct FileListItem : FileListItemT<FileListItem, implementation::FileListItem>
    {
    };
}
